If I change the simple C program in also include asm/types.h it works fine, so Go is doing something to break the default configuration of the compiler. home/anders/Android/Sdk/ndk/172/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include/linux/types.h:21:10: fatal error: asm/types.h: No such file or directoryĪnd sure enough that file doesn't exist in the NDK sysroot. You can compile on android 6.0 and it might not work on 5.1 because the linker is different. For Android NDK, llvm became the default toolchain since r13b and gcc was removed since r18b. You can check more details at The LLVM Compiler Infrastructure. In addition Id like to note that learning 6 assembly. In file included from /home/anders/Android/Sdk/ndk/172/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include/sys/types.h:36,įrom /home/anders/Android/Sdk/ndk/172/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include/stdio.h:42,įrom /home/anders/Android/Sdk/ndk/172/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include/malloc.h:30,įrom /home/anders/Android/Sdk/ndk/172/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include/stdlib.h:34,įrom /home/anders/Android/Sdk/ndk/172/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/local/include/stdlib.h:31, LLVM is an umbrela project now, and it contains multiple modular and reusable compiler and toolchain technologies. Compile it by typing, if you are using an Arietta, Aria or FOX G20 board: arm-linux-gnueabi-gcc hello. The gcc compiler is followed by RenderScript and clang. When you build a Newlib-based cross-compiler. For this test, the C implementation is the king of the hill, with gcc 4.6 giving the best performance. buildcrossgcc also supports Newlib configurations. Customize it to your liking before running. On my Core 2 Quad Q9550 Debian machine, it takes 13 minutes from start to finish. I tried to build the following go program Iâve written a small bash script named buildcrossgcc to perform all of the above steps. Building binaries for Mac OS X should be built using 10.8 to ensure compatibility with Android's minimum. Windows host binaries are built with mingw. Both Linux and Windows toolchains are built on Linux machines. This is done by having GCC compile to a MIPS binary which is then translated to a Java class file. The following process is used to build the GCC that is used by both the Android platfrom and the NDK. I am attempting to build a go CLI program which I will then exec from an Android app and communicate with over HTTP. NestedVM provides binary translation for Java Bytecode. GOGCCFLAGS="-fPIC -m64 -pthread -fmessage-length=0 -fdebug-prefix-map=/tmp/go-build950721048=/tmp/go-build -gno-record-gcc-switches" GOTOOLDIR="/usr/lib/go/pkg/tool/linux_amd64" What operating system and processor architecture are you using ( go env)? go env Output You can use this information to invoke ndk-build from other shell scripts, or even your own make files. What version of Go are you using ( go version)? $ go versionÄoes this issue reproduce with the latest release? Running the ndk-build script is equivalent to running the following command: GNUMAKE -f /build/core/build-local.mk GNUMAKE points to GNU Make 3.81 or later, and points to your NDK installation directory.
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