![]() The author(s) of this article may play in daily fantasy contests including – but not limited to – games that they have provided recommendations or advice on in this article. This information is all very general, but it's a good jumping off point when diving into CS:GO DFS for the first time. It's not the stars and scrubs strategy that is prevalent in DFS traditional sports, per say, but it's probably of closer resemblance than any MOBA counterparts. For example, some of the best teams are more reliant on their teamwork rather than the efforts of a few select individuals, making for cheaper alternatives to partner with more expensive options. Stacking players from strong teams will generally be a point of emphasis, especially in cash games, but it's not the be-all, end-all. They also tend to get quite a few assists due to the damage that they are able to do with grenades. They might not get as many kills as the star players on their team, but they often have a high K/D ratio because of how often they survive. Players that thrive in late-game scenarios and have strong utility usage will likely be good value picks. Much in the way AWPers might have an advantage in this format, support players, who are meant to bait out an opposition's play in a given round, or protect a given bombsite, would be at a disadvantage. As a result, those players will oftentimes be priced up accordingly on DraftKings. Basic maneuvers such as entry kills or specific plays around a respected bombsite will generally be done with those players, otherwise known as AWPers, which would likely put them in position for high kill/death ratios, multi-kill opportunities or entry kills given their team role. Most teams tend to have a designated "sniper" of the team, of which they strategize around. If a team is low on money due to mismanagement of the economy, it could affect the scoring chances of their players. ![]() The total economy changes throughout the course of a game, which could impact the performance of a player in DFS. In CS:GO, you have to purchase weapons at the start of each round. The economy system in CS:GO is also worth keeping in mind. In addition, the scoring is adjusted based on the length of the game to ensure that teams are not penalized for finishing a game early. Entry Kill (First Kill of the round) +0.5 Pts.*Players drafted as Captain earn 1.5x fantasy point values
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